![]() It only had one gameplay update by the community: the addition of more compact formations for the AI and players, so you can play at a highger difficulty. For a game that already had great 'easy to learn, hard to master' gameplay mechanics for its time (1996), there was no need for gameplay updates. I get that you do not like the game and yes it's old. Okay, thanks GOALARG for your opinion on Sensi. Since I am not a big fan of investing in Early Access if there is no clear direction for the game. Maybe some people who have played the latest build of the game can give me some insight into this. Maybe only the fantasy features like Meteorites now sets it apart, only that is something that is a feature I would turn off. At the moment I do not see that much innovation or different gameplay in SAF (from the most recent video of the new pixelart build). Just wondering how this game will show some features that will set it apart. Or learning all the complex combo's.Īnd when Sociable Soccer returns to Steam/PC there will be another competitor for SAF. So that it won't end up in button bashing. And with a bit less tricks (read=less buttons), just the basics. ![]() Maybe a bit like Fifa Street 2012, but then with a good top/bottom long distance view for the field orientation -). ![]() As being a longtime Sensi player, I think there is an opportunity there on that front. So I think that is quite the competition, and there should be really something new and interesting like Futsal and/or Street Soccer in this game to set it apart from Sensi I think. I am just wondering this, since Sensible Soccer already has a HD freeware version available.
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